Concept art by Kriztille Junio.

Concept art by Kriztille Junio.

Ever since the castle first appeared in the sky above the city of Windfall, its residents have been building upward. Now the city consists of towers where the wealthiest residents live at the top while the poor eke out a living on the ground. Our podcast follows Cas, Shaima, and Argus, three brothers who live with their Uncle Vern after being orphaned during the grounder rebellion twenty years earlier. They find themselves drifting apart as Argus, the youngest, falls hopelessly in love with the much-older Helina, a foreign merchant haunted by her past; Cas, the middle brother, works in secret for the local crime boss; and Shaima, the oldest, struggles to keep their uncle’s scrap shop from going under. When Cas’s best friend, Kendall, is offered a position with the Wolfpac, Windfall’s military cult that acts as the city’s police, Cas is forced to decide where his loyalties lie. Meanwhile, something sinister looms over the city itself, threatening the lives of all who live in Windfall, from the wealthiest residents to the ground-level poor.


Windfall’s origins date back to 2015, when series co-creator Bob Raymonda was writing short vignettes set in the city for Breadcrumbs Magazine with no ultimate plan for what to do with them. After a year of his brother, series sound designer and composer Adam Raymonda, begging him to create a serialized audio drama to combine their separate talents, he realized this could be the perfect medium on which to bring this massive story to life. It wasn’t until late 2016, when the Raymondas enlisted the help of co-creator Christie Donato, that the series began to truly take shape. Donato’s deep interest in mythology and world-building expanded what was initially a messy series of small-scale family conflicts into what we hope will be a truly engrossing tale of epic proportions.